![ipi mocap studio patch ipi mocap studio patch](https://www.broadcastbeat.com/wp-content/uploads/2015/02/iPi-Soft-3ActorsDemo2.jpg)
Users can select flashlight color for marker detection during calibration, useful in case of light backgrounds.Added finger bones to motion transfer profile for Valve characters in SMD and DMX formats.Users can map hip motions either to root or to hips/pelvis, which benefits game engine characters, including standard Unity 3D Engine and Unreal Engine characters. Motion can now accurately be transferred to imported characters with separate root bone and hips/pelvis bone.New export tab controls allow users to rotate imported characters into proper orientation, useful for many popular characters, including standard Unreal Engine characters.Availability for single-actor projects and single-GPU configurations.In addition to faster Kinect tracking speed, version 3.5 features additional animation settings for smoother third-party application integration.
Ipi mocap studio patch ps3#
iPi Soft continues to increase algorithm speeds for interfacing with Sony PS3 Eye and other RGB camera set-ups, enhancements that are scheduled for release later this year. In addition, increased calibration precision has resulted in more accurate noise and defect filtering.Ĭustomers working with Sony PS Move motion controllers to precisely track hands and head rotations will now enjoy nearly instant application of motion controllers data. Nikonov also noted that 3.5 offers faster calibration for the Sony PS3 Eye camera, which can now take less than three minutes with a high-end video card.
Ipi mocap studio patch software#
“The new enhancements to the software will allow us to implement a real-time feedback feature so users can see the tracking result transferred to 3D characters at the time of recording motions for optimized workflow,” Nikonov said. MOSCOW - Motion capture technology developer iPi Soft, LLC has announced significant updates to its iPi Motion Capture software application, including 2.5 times faster tracking speed with Kinect sensors, enhanced animation export functionality, as well as single-actor project availability and single-GPU configurations.Īccording to Michael Nikonov, founder and chief technology architect for iPi Soft, the new iPi Motion Capture tracking algorithm works faster with Kinect sensor data, with tracking speeds up to 60–70 frames per second using high-end video cards.