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That does directly address one of the biggest problems NBA Live 14 had, in which superstars had signature release times (Stephen Curry: very early teammate Klay Thompson: much later) and users had to blunder their way through finding them. The window for successfully releasing the shot isn't even tied to the player's shooting animation (that window narrows as the difficulty level is increased). That would be a defensible choice, if it were supported better. There's no meter to watch to the exclusion of everything else around the player. NBA Live 15 does not feature a meter or any other indicator to tell you when to release in the act of shooting. Even then, there appears to be little difference between the success of a "slightly late" or "slightly early" shot and one with perfect timing that is defended. NBA Live 15 provides feedback on the timing of your shot, but only after you take it. But it also adds in a very, very liberal measure of whether the shot is contested, to the point that even a shooter like 6-9 Kevin Durant is going to frequently miss if a defender is within two steps of him. NBA Live 15 judges a shot by the usual standards of ratings (the player being controlled) and user accuracy (their timing in releasing the shot). That also calls out the often inscrutable accuracy (or inaccuracy) of shooting, which carries a huge spike at more advanced difficulty settings. He hesitated for a long second, then moved closer to a defender, and clanged the shot off the rim. For example, I hit my center with a perfect freestyle pass, finding him wide open 12 feet from the basket. AI teammates are dreadfully slow to act, which robs you not only of statistical contributions you need to advance, but also points that are ripe for the taking. Unfortunately, you see the need for the quick-action button when you play as a point guard - the guy who runs the offense - in Rising Star, the career mode when you control one player and everyone else is run by the CPU.
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This can get them free for catch-and-release jump shots and even alley-oop dunks, which is a single button press (circle/B).
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Another command, stolen from the old NCAA Basketball series EA once published, sends all of your teammates in motion with the press of L1/left bumper. It's easy and enjoyable and surprisingly more accurate than hitting X/A for a standard pass, given the jittery way the AI auto-selects the nearest teammate (especially if two or more are running in a line on the fast break). That's where the player holds down the R1 button/right bumper and then whips the right stick in the direction of a teammate.
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A lot of repetitive animations remain, plus a tendency to warp or "roller skate" (move faster than the player is appearing to run) that often frustrates NBA Live's tentative attempts at immersion.Įven NBA Live 15's improved gameplay is rooted in two reconditioned features that hearken back to EA's better days in basketball. But it's still rather standard fare for a sports title. They move more realistically than in last year's game, thanks to a lot of work done on animations (that greatly improves passing on a fast break, too). Player models do look more lifelike and even expressive, thanks to head-scanning most of the league's starting players. There is no genius to NBA Live 15, though nothing truly sets it apart from other basketball games or the sports genre at large. NBA Live 15's gameplay isn't as rigorous or realistic as NBA 2K15's, but newcomers and casually interested fans can experience more of basketball's free-flowing variety, even if it serves up a razzle-dazzle pass with the occasional jerky or weird-looking animation. NBA Live 14 was a glitch-filled mess at its launch, so that may sound like faint praise, but considering how even NBA 2K15 has problems plaguing its online modes, this is more of an achievement than it appears to be. NBA Live 15 is an understandable game with every mode of play I expect in a sports title, and nothing is broken. I went out on that limb two years ago after getting an early look at something that did appear intriguing then we learned it was supposed to be a half-price downloadable title, and then it never even launched. The series has been so badly mismanaged and EA Sports has broken so much trust that it makes calling NBA Live 15 a good game an uncomfortable statement.